Trainer's guide: Skyrun
TalentbrueckeWhat this course is
A practical guide for anyone who will run SKYRUN sessions — the non-contact, movement-based game system developed within the Sport4Prisons project and adapted to the custodial environment.
By the end you will be able to set up a field, explain the rules to a new group, referee a session, decide when to increase the difficulty, handle the situations that typically arise, and plan a training day for other trainers.
What makes it different from the rulebook
The rulebook tells you what the rules are. This course also tells you **what happens when you apply them with real players**.
Throughout the rule chapters you will find two kinds of boxes:
- From the pilot — what actually happened during the pilot sessions at Heinsberg Prison in June and July 2026
- Facilitation tip — practical recommendations from the project team on making a rule work in practice
Most of them exist because something did not work the first time.
The nine modules
1 – The game and the method | What SKYRUN is, the developmental approach behind it, and who can take part
2 – The playing field| Surfaces, markings, the parts of the field, and the recommended field sizes
3 – Core rules | Objective, teams, direction of play, what counts as running, the non-contact rule
4 – Scoring | Using the channel, the three conditions for a point, blocking
5 – Fouls, penalties and refereeing| The full foul list, both penalty systems, and where to stand as referee
6 – Communication, score and roles| Who may talk to whom, introducing scorekeeping gradually, team roles
7 – Running a session | Game variations, gradual progression, handling strong emotions, the debrief
8 – What the game develops | Physical, cognitive, social and behavioural effects — your material for explaining the programme
9 – Training other trainers | Planning and delivering your own Train the Trainers day
Each module ends with a short check of understanding, and with a summary page showing your progress and the key points to take away.
What is included
- A video showing the game in play
- The field diagram from the rulebook
- 34 questions across the nine modules, each with an explanation
- All four source documents as downloads: the rulebook, the implementation recommendations, the pilot findings from Heinsberg, and the Hungarian Train the Trainers report
Time commitment
Around two to two and a half hours. You do not need to complete it in one session.
Prerequisites
None. No prior knowledge of the game is assumed.